Mobile games for language learning

Monther M. Elaish, Norjihan Abdul Ghani, Liyana Shuib, Ahmed Mubarak Ahmed Al-Haiqi

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Citations (Scopus)

Abstract

Education, including the subset of language learning, has been greatly influenced by information and communication technologies. This influence manifests itself in the form of various paradigms, starting from distance or digital learning (d-learning) to electronic learning (e-learning) then mobile learning (m-learning) and eventually ubiquitous learning (u-learning). The integration of these paradigms with supportive techniques to enhance inclusion, engagement, and to overcome the classic problem of lack of motivation led to a series of innovations, culminated in the notion of educational mobile game applications. This chapter focuses on the roots of this emergent trend, including the elements of mobile technology and the aspect of gaming, and how instrumental are they in empowering and motivating learners. The relationship of mobile games with the concept of gamification is examined, and a few major challenges to building effective mobile game applications for language learners are highlighted for future attention.

Original languageEnglish
Title of host publicationMobile Applications and Solutions for Social Inclusion
PublisherIGI Global
Pages137-156
Number of pages20
ISBN (Electronic)9781522552703
ISBN (Print)1522552707, 9781522552710
DOIs
Publication statusPublished - 19 May 2018

All Science Journal Classification (ASJC) codes

  • Engineering(all)
  • Computer Science(all)

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    Elaish, M. M., Ghani, N. A., Shuib, L., & Ahmed Al-Haiqi, A. M. (2018). Mobile games for language learning. In Mobile Applications and Solutions for Social Inclusion (pp. 137-156). IGI Global. https://doi.org/10.4018/978-1-5225-5270-3.ch006