Implementing immersive virtual reality: Lessons learned and experience using open source game engine

Ahmad Redza Razieff Zainudin, Azmi Mohd Yusof, Mohd Ezanee Rusli, Mohd Zaliman Mohd Yusof, Imran Mahalil

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper.

Original languageEnglish
Title of host publicationICOS 2014 - 2014 IEEE Conference on Open Systems
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages105-111
Number of pages7
ISBN (Electronic)9781479963676
DOIs
Publication statusPublished - 13 Feb 2014
Event2014 IEEE Conference on Open Systems, ICOS 2014 - Subang Jaya, Malaysia
Duration: 26 Oct 201428 Oct 2014

Publication series

NameICOS 2014 - 2014 IEEE Conference on Open Systems

Other

Other2014 IEEE Conference on Open Systems, ICOS 2014
CountryMalaysia
CitySubang Jaya
Period26/10/1428/10/14

Fingerprint

Virtual reality
Audio systems
Engines
Display devices

All Science Journal Classification (ASJC) codes

  • Hardware and Architecture
  • Software

Cite this

Zainudin, A. R. R., Mohd Yusof, A., Rusli, M. E., Yusof, M. Z. M., & Mahalil, I. (2014). Implementing immersive virtual reality: Lessons learned and experience using open source game engine. In ICOS 2014 - 2014 IEEE Conference on Open Systems (pp. 105-111). [7042638] (ICOS 2014 - 2014 IEEE Conference on Open Systems). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICOS.2014.7042638
Zainudin, Ahmad Redza Razieff ; Mohd Yusof, Azmi ; Rusli, Mohd Ezanee ; Yusof, Mohd Zaliman Mohd ; Mahalil, Imran. / Implementing immersive virtual reality : Lessons learned and experience using open source game engine. ICOS 2014 - 2014 IEEE Conference on Open Systems. Institute of Electrical and Electronics Engineers Inc., 2014. pp. 105-111 (ICOS 2014 - 2014 IEEE Conference on Open Systems).
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Zainudin, ARR, Mohd Yusof, A, Rusli, ME, Yusof, MZM & Mahalil, I 2014, Implementing immersive virtual reality: Lessons learned and experience using open source game engine. in ICOS 2014 - 2014 IEEE Conference on Open Systems., 7042638, ICOS 2014 - 2014 IEEE Conference on Open Systems, Institute of Electrical and Electronics Engineers Inc., pp. 105-111, 2014 IEEE Conference on Open Systems, ICOS 2014, Subang Jaya, Malaysia, 26/10/14. https://doi.org/10.1109/ICOS.2014.7042638

Implementing immersive virtual reality : Lessons learned and experience using open source game engine. / Zainudin, Ahmad Redza Razieff; Mohd Yusof, Azmi; Rusli, Mohd Ezanee; Yusof, Mohd Zaliman Mohd; Mahalil, Imran.

ICOS 2014 - 2014 IEEE Conference on Open Systems. Institute of Electrical and Electronics Engineers Inc., 2014. p. 105-111 7042638 (ICOS 2014 - 2014 IEEE Conference on Open Systems).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Zainudin ARR, Mohd Yusof A, Rusli ME, Yusof MZM, Mahalil I. Implementing immersive virtual reality: Lessons learned and experience using open source game engine. In ICOS 2014 - 2014 IEEE Conference on Open Systems. Institute of Electrical and Electronics Engineers Inc. 2014. p. 105-111. 7042638. (ICOS 2014 - 2014 IEEE Conference on Open Systems). https://doi.org/10.1109/ICOS.2014.7042638