Implementation of an effective locomotion technique in virtual reality stress therapy

Imran Mahalil, Azmi Mohd Yusof, Nazrita Ibrahim, Eze Manzura Mohd Mahidin, Mohd Ezanee Rusli

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper discusses the issues and difficulties faced during the development process of several locomotion techniques that focuses on a Virtual Reality-based stress relaxation therapy. During the process, three techniques are developed and tested. These three techniques are joystick controller-based navigation, guided navigation and teleportation techniques. For each technique, the problems faced include the compatibility issues between the hardware and the software, scripting difficulties, game engine, and neural conflict and all these issues are also addressed in this paper. The discussion does not only highlight the problems faced but also suggests several solutions. In general, the objective of this development is to determine the most effective locomotion technique under the domain of VR stress therapy for relaxation. Research elements studied during the development includes determining the best technique that reduces or eliminates motion sickness during locomotion. This proposed technique is the novelty of this research. For this purpose, various locomotion techniques are studied and developed which is later used under a domain of stress therapy. Note that this research focused on issues related to the locomotion technique rather than the aspect of creating the virtual environment.

Original languageEnglish
Title of host publication2019 IEEE Conference on Graphics and Media, GAME 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-6
Number of pages6
ISBN (Electronic)9781728139449
DOIs
Publication statusPublished - Nov 2019
Event2019 IEEE Conference on Graphics and Media, GAME 2019 - Penang, Malaysia
Duration: 19 Nov 201921 Nov 2019

Publication series

Name2019 IEEE Conference on Graphics and Media, GAME 2019

Conference

Conference2019 IEEE Conference on Graphics and Media, GAME 2019
CountryMalaysia
CityPenang
Period19/11/1921/11/19

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Media Technology

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  • Cite this

    Mahalil, I., Yusof, A. M., Ibrahim, N., Mahidin, E. M. M., & Rusli, M. E. (2019). Implementation of an effective locomotion technique in virtual reality stress therapy. In 2019 IEEE Conference on Graphics and Media, GAME 2019 (pp. 1-6). [8980987] (2019 IEEE Conference on Graphics and Media, GAME 2019). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/GAME47560.2019.8980987