Game-Based Learning in Requirements Engineering: An Overview

Mei Teng Soo, Hazleen Aris

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The use of games in the teaching and learning process is not new. It is said to be able to improve students understanding when the subject matters are taught in a less formal but more meaningful way. With the advances of technologies, educational games have evolved into digital games too. They have been introduced into many areas of study such as medicine and engineering. Software engineering is not spared. Since the last few decades, gamification through the use of digital and non-digital games are seen applied in the teaching of various topics of software engineering such as requirements engineering, design and testing. In this paper, a review is specifically made on the games that have been introduced to teach requirements engineering (RE) to the students. Particularly, the types, the learning objectives and the possible classification of the games are presented and discussed. The aim of the review is to identify the current state of RE games with respect to the above. Keyword searching was used to identify the relevant literature to be included in the review. Results showed that the existing RE games can be broadly divided into digital and non-digital games with role playing prevalently used as the game mechanics. Details on the learning objectives of the games and the evaluation performed on the games are also collected and analysed.

Original languageEnglish
Title of host publication2018 IEEE Conference on e-Learning, e-Management and e-Services, IC3e 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages46-51
Number of pages6
ISBN (Electronic)9781538672631
DOIs
Publication statusPublished - 31 Jan 2019
Event2018 IEEE Conference on e-Learning, e-Management and e-Services, IC3e 2018 - Langkawi, Malaysia
Duration: 21 Nov 201822 Nov 2018

Publication series

Name2018 IEEE Conference on e-Learning, e-Management and e-Services, IC3e 2018

Conference

Conference2018 IEEE Conference on e-Learning, e-Management and e-Services, IC3e 2018
CountryMalaysia
CityLangkawi
Period21/11/1822/11/18

All Science Journal Classification (ASJC) codes

  • Strategy and Management
  • Computer Networks and Communications
  • Computer Science Applications
  • Information Systems and Management
  • Education
  • Communication

Fingerprint Dive into the research topics of 'Game-Based Learning in Requirements Engineering: An Overview'. Together they form a unique fingerprint.

  • Cite this

    Soo, M. T., & Aris, H. (2019). Game-Based Learning in Requirements Engineering: An Overview. In 2018 IEEE Conference on e-Learning, e-Management and e-Services, IC3e 2018 (pp. 46-51). [8632650] (2018 IEEE Conference on e-Learning, e-Management and e-Services, IC3e 2018). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/IC3e.2018.8632650