Game-based element within rehabilitation program: Case study at community-based centers (PDKs in Putrajaya, Malaysia)

Rubijesmin Abdul Latif, Eze Manzura Mohd Mahidin, Rozita Ismail

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Disabled individuals are those born with disabilities or transform into due to unfortunate events. To assist the disabled individuals for preparing them for normal life or even to getting ready for return-to-work (rtw), intervention and rehabilitation programs are critical. Unfortunately, these medically structured programs require prolonged, continuous and intensive recovery activities that can be time-consuming, difficult, costly and boring. Hence, the intervention and rehabilitation programs tend to be not well-received by many patients. Innovative home-based and community-based rehabilitation programs should be studied as to engage patients continuing their treatment for better success. Three community-based rehabilitation centers in Selangor, Malaysia were studied; the goal is to investigate the objectivity of improving one of the current rehabilitation programs i.e. music therapy session with game-based activities. Data showed that by injecting the element of games into its music therapy, the sessions provide more engagement and encouraged patients to challenge their physical and mental abilities.

Original languageEnglish
Title of host publicationAdvancing Technology Industrialization Through Intelligent Software Methodologies, Tools and Techniques - Proceedings of the 18th International Conference on New Trends in Intelligent Software Methodologies, Tools and Techniques, SoMeT 2019
EditorsHamido Fujita, Ali Selamat
PublisherIOS Press
Pages413-421
Number of pages9
ISBN (Electronic)9781643680125
DOIs
Publication statusPublished - 29 Aug 2019
Event18th International Conference on New Trends in Intelligent Software Methodologies, Tools and Techniques, SoMeT 2019 - Kuching, Malaysia
Duration: 23 Sep 201925 Sep 2019

Publication series

NameFrontiers in Artificial Intelligence and Applications
Volume318
ISSN (Print)0922-6389

Conference

Conference18th International Conference on New Trends in Intelligent Software Methodologies, Tools and Techniques, SoMeT 2019
CountryMalaysia
CityKuching
Period23/09/1925/09/19

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence

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    Latif, R. A., Mahidin, E. M. M., & Ismail, R. (2019). Game-based element within rehabilitation program: Case study at community-based centers (PDKs in Putrajaya, Malaysia). In H. Fujita, & A. Selamat (Eds.), Advancing Technology Industrialization Through Intelligent Software Methodologies, Tools and Techniques - Proceedings of the 18th International Conference on New Trends in Intelligent Software Methodologies, Tools and Techniques, SoMeT 2019 (pp. 413-421). (Frontiers in Artificial Intelligence and Applications; Vol. 318). IOS Press. https://doi.org/10.3233/FAIA190067