Many learning methods have changed the way students learn. One method that is achieving much attention is augmented reality (AR). AR is a technology that blends simulated and real environment during the learning, interaction and visualization process. This study explores how far AR technology has come to support students in their learning and interest in using this technology. The objective of this paper was to determine the usefulness of multiple markers interaction user interface for an AR application. A hands on practical lab was conducted with first year engineering students at UNITEN. Two AR applications were tested by the students using single marker and multiple markers for interaction. The opinions and preferences regarding the two user interfaces (also known as tangible user interface) that can be used for problem solving activities was obtained. The first AR application using single marker comprises two markers to interact with the problem presented. The second AR application using multiple markers on a single paper was used for the same purpose. These two operationally equivalent user interfaces were given to selected students to interact with the AR applications. During the hands on practical, data were collected regarding the student's preference, effectiveness (attractive) and easy-to-use. The quantitative and qualitative analysis which followed, indicated that the multiple markers user interface was more preferred, effective and easy to use.
All Science Journal Classification (ASJC) codes
- Computer Science (miscellaneous)
- Information Systems
- Strategy and Management
- Information Systems and Management
- Management of Technology and Innovation