Computing the aesthetics of chess

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Aesthetics in chess is a concept competent players are quite familiar with. For many, it is one of the main reasons they play. Much of the research with regard to chess however, has been towards making machines play better and to understand how humans think. This article explores the principles of chess aesthetics and proposes a computational model based on those principles. An experiment was carried out comparing composed chess problems to over-the-board games. The results suggest that the model can discern between the beauty in chess problems where aesthetics is more prominent and over-the-board games where it is not. Implementation of the model into a computer program could therefore lead to the automatic detection of aesthetic mating combinations in chess that will be of interest to humans, particularly chess players and problem composers.

Original languageEnglish
Title of host publicationComputational Aesthetics
Subtitle of host publicationArtificial Intelligence Approaches to Beauty and Happiness - Papers from the AAAI Workshop, Technical Report
Pages16-22
Number of pages7
Publication statusPublished - 01 Dec 2006
Event2006 AAAI Workshop - Boston, MA, United States
Duration: 16 Jul 200620 Jul 2006

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-06-04

Other

Other2006 AAAI Workshop
CountryUnited States
CityBoston, MA
Period16/07/0620/07/06

    Fingerprint

All Science Journal Classification (ASJC) codes

  • Engineering(all)

Cite this

Mohamed Iqbal, M. A. (2006). Computing the aesthetics of chess. In Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness - Papers from the AAAI Workshop, Technical Report (pp. 16-22). (AAAI Workshop - Technical Report; Vol. WS-06-04).