Abstract
Aesthetics or beauty in chess is a quality appreciated by most players. However, there is scant research on the differences of aesthetic perception between the genders, especially given the lower participation of females in this domain. Using an experimentally-validated computational aesthetics model for chess, we evaluated a fair selection of winning chess move sequences taken from games played between women and men. Contrary to previous research that was not as thorough, we found no statistically significant difference in the aesthetic quality of those sequences between the groups. The results suggest that aesthetic ability, perception and appreciation in the game are likely not affected by gender. This also implies that training methods and promotion of the game to girls or young women have less, if any, basis for being any different from those that pertain to boys or men. Furthermore, the arguably absolute lack of participation of women in the sub-domain of chess problem composition - in which aesthetics plays an even more significant role - likely has little, if anything, to do with innate capability unless otherwise demonstrated.
Original language | English |
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Title of host publication | Proceedings of 2018 the 8th International Workshop on Computer Science and Engineering, WCSE 2018 |
Publisher | International Workshop on Computer Science and Engineering (WCSE) |
Pages | 313-317 |
Number of pages | 5 |
ISBN (Print) | 9789811178610 |
Publication status | Published - 01 Jan 2018 |
Event | 2018 8th International Workshop on Computer Science and Engineering, WCSE 2018 - Bangkok, Thailand Duration: 28 Jun 2018 → 30 Jun 2018 |
Publication series
Name | Proceedings of 2018 the 8th International Workshop on Computer Science and Engineering, WCSE 2018 |
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Other
Other | 2018 8th International Workshop on Computer Science and Engineering, WCSE 2018 |
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Country | Thailand |
City | Bangkok |
Period | 28/06/18 → 30/06/18 |
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All Science Journal Classification (ASJC) codes
- Information Systems
- Computer Science Applications
- Computer Networks and Communications
Cite this
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A computational aesthetics assessment of chess playing quality between the genders. / Mohamed Iqbal, Mohammed Azlan; Nagappan, Siva.
Proceedings of 2018 the 8th International Workshop on Computer Science and Engineering, WCSE 2018. International Workshop on Computer Science and Engineering (WCSE), 2018. p. 313-317 (Proceedings of 2018 the 8th International Workshop on Computer Science and Engineering, WCSE 2018).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
TY - GEN
T1 - A computational aesthetics assessment of chess playing quality between the genders
AU - Mohamed Iqbal, Mohammed Azlan
AU - Nagappan, Siva
PY - 2018/1/1
Y1 - 2018/1/1
N2 - Aesthetics or beauty in chess is a quality appreciated by most players. However, there is scant research on the differences of aesthetic perception between the genders, especially given the lower participation of females in this domain. Using an experimentally-validated computational aesthetics model for chess, we evaluated a fair selection of winning chess move sequences taken from games played between women and men. Contrary to previous research that was not as thorough, we found no statistically significant difference in the aesthetic quality of those sequences between the groups. The results suggest that aesthetic ability, perception and appreciation in the game are likely not affected by gender. This also implies that training methods and promotion of the game to girls or young women have less, if any, basis for being any different from those that pertain to boys or men. Furthermore, the arguably absolute lack of participation of women in the sub-domain of chess problem composition - in which aesthetics plays an even more significant role - likely has little, if anything, to do with innate capability unless otherwise demonstrated.
AB - Aesthetics or beauty in chess is a quality appreciated by most players. However, there is scant research on the differences of aesthetic perception between the genders, especially given the lower participation of females in this domain. Using an experimentally-validated computational aesthetics model for chess, we evaluated a fair selection of winning chess move sequences taken from games played between women and men. Contrary to previous research that was not as thorough, we found no statistically significant difference in the aesthetic quality of those sequences between the groups. The results suggest that aesthetic ability, perception and appreciation in the game are likely not affected by gender. This also implies that training methods and promotion of the game to girls or young women have less, if any, basis for being any different from those that pertain to boys or men. Furthermore, the arguably absolute lack of participation of women in the sub-domain of chess problem composition - in which aesthetics plays an even more significant role - likely has little, if anything, to do with innate capability unless otherwise demonstrated.
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M3 - Conference contribution
AN - SCOPUS:85054590900
SN - 9789811178610
T3 - Proceedings of 2018 the 8th International Workshop on Computer Science and Engineering, WCSE 2018
SP - 313
EP - 317
BT - Proceedings of 2018 the 8th International Workshop on Computer Science and Engineering, WCSE 2018
PB - International Workshop on Computer Science and Engineering (WCSE)
ER -